TANITARDevelopers

Introduction

Tanitar is a multi-tenant platform for tournaments, gamification, rewards and a shop that you run under your own brand for your own players.

Tanitar is a multi-tenant rewards and competition platform. As an organizer, such as a game publisher, community, esports organizer, brand or consumer service, you get your own tenant, keep authenticating players in your own product, and offer them tournaments, missions, XP, seasonal battle passes, chests, badges, a shop and prizes under your own brand.

Tanitar runs the bracket logic, the progression rules, the reward ledger and the shop, and delivers every outcome back to your systems as a signed webhook. Your players never create a Tanitar account: they arrive already signed in with you.

The planes

Every route belongs to exactly one namespace, and each namespace accepts exactly one kind of caller.

PlanePrefixWho calls itHow it authenticates
Public API/v1Your back-end systemsAn API key with capability scopes
Dashboard/dashboard/v1Administrators on your team, through the Tanitar dashboardAn organization sign-in
Player/player/v1Your Player clientA 15-minute Player token obtained by your trusted backend

Private platform surfaces are outside the customer integration contract and are intentionally omitted. See Concepts for the full public model.

What you can build

  • Competitions: single and double elimination, round robin and Swiss tournaments with enrollment, check-in, evidence, results, corrections and placements that pay out.
  • Engagement loops: missions that listen to what your players do, XP and levels, streaks, leaderboards, chests and battle-pass seasons.
  • An economy: your own currencies, wallets, awards, a shop priced in those currencies, and prize payouts from your own payment account.
  • Integrations: webhooks for every state change you care about, and an API to drive the platform from your own systems.

The capability map lists everything, with a link to each guide.

Where to start

On this page